"Designed as an interactive successor to the landmark films from Twentieth Century Fox, this is a dream project about which our studio is deeply committed and passionate." The squad-based "Aliens: Colonial Marines" has the player control four 'Colonial Marines', each with a different personality and primary weapon, with additional weapons including a flamethrower, 'pulse rifle', 'smartgun', pistol, and various types of grenades. The player controls one marine at a time, issuing orders to the others using 'context-sensitive' commands, able to switch between characters at any time. The player will also occasionally be required to control a particular location, using tactical positioning and turrets to fend off attacks. Primary enemies in the game are 'Aliens' which will attempt to outflank the player, forcing the use of tactical combat. Several different types of Aliens will appear and attack differently, with 'Facehuggers' attempting to attach themselves to the player character's face. 'Warrior Aliens' are the primary enemies, based on the appearance of designer HR Giger's Alien. 'Scouts' are faster and will spy on the player characters' activities. 'Drones' will primarily carry and position eggs and work into the heart of the 'Hive' serving the 'Queen'. The story of "Aliens: Colonial Marines" is being scripted by "Battlestar Galactica" writers Bradley Thompson and David Weddle, with events of the game, set after the feature "Alien 3". "...A 'Colonial Marine' search and rescue team has been sent to investigate the 'USS Sulaco' in search of 'Ellen Ripley', 'Corporal Dwayne Hicks' and the rest of the missing marines who were dispatched to 'LV-426'..."
The development team also recreated the vehicles of the original films.
Concept artist Syd Mead, who worked on "Aliens", was hired to design areas of the Sulaco that did not appear in the film but would be used in the game. In development since 2006, "Aliens: Colonial Marines" will be released Spring 2012.
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