Wednesday, May 10, 2006

LucasArts "Indiana Jones" Whipping Up 'Euphoria' ...

April 28, 2006

LucasArts have announced that the upcoming "Indiana Jones" Xbox 360 video game will feature the revolutionary 'euphoria behavioral-simulation' engine from NaturalMotion Ltd., creators of Dynamic Motion Synthesis (DMS) technology.

Euphoria enables interactive characters to move, act and even think (?!) like actual human beings without the limitations of traditional animation.

Characters adapt realistically to given situations on the fly, resulting in a series of experiences never duplicated.

As one of only two publishers with early access to the technology, LucasArts is well advanced in integrating euphoria into "Indiana Jones"’ 2007 next-generation adventure.

Imagine a swaying rope bridge.

With euphoria in action, characters visibly attempt to balance themselves, their feet stumbling, their arms flailing, and their hands reaching for security as the unpredictable movements of the bridge threaten to send them plummeting.

The use of euphoria means the action isn’t scripted, it’s simulated, so players will never be able to predict exactly what will happen, no matter how many times they experience a scenario.

"With euphoria, A.I. drives character behaviors so that there’s a different payoff every time," said LucasArts.

"The depth of this character interaction gives true next-gen gameplay that you simply couldn’t do with earlier generations of hardware."

"We have big plans for euphoria, and we are absolutely thrilled to be able to show it off in the first next-generation release from LucasArts," said NaturalMotion.

LucasArts will demonstrate euphoria in action when it debuts its next-generation Indiana Jones game, May 10-12 at the E3 Expo in Los Angeles.